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Promise of Shadows, by Justina Ireland
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“A healthy dose of action, a strong thread of humor and just a touch of romance” (VOYA, starred review).
A teen who is half-god, half-human must own her power whether she likes it or not in this snappy, snarky novel with a serving of smoldering romance that Kirkus Reviews calls “a dark, slyly funny read.”
Zephyr Mourning has never been very good at being a Harpy. She’d rather watch reality TV than learn forty-seven ways to kill a man, and she pretty much sucks at wielding magic. Zephyr was ready for a future pretending to be a normal human instead of a half-god assassin. But all that changed when her sister was murdered—and Zephyr used a forbidden dark power to save herself from the same fate.
On the run from a punishment worse than death, an unexpected reunion with a childhood friend upends Zephyr’s world—and not only because her old friend has grown surprisingly, extremely hot. It seems that Zephyr might just be the Nyx, a dark goddess that is prophesied to shift the power balance: for hundreds of years the half-gods have lived in fear, and Zephyr is supposed to change that.
But how is she supposed to save everyone else when she can barely take care of herself?
- Sales Rank: #177544 in eBooks
- Published on: 2014-03-11
- Released on: 2014-03-11
- Format: Kindle eBook
From School Library Journal
Gr 7 Up—After murdering her sister's killer, Zephyr Mourning lands herself in Tartarus—a section of Hell—serving an eternal sentence. Feces rains from the sky and the Centaurs on guard have a tendency to kill unruly prisoners, but Zephyr has a few things going for her: she's a Harpy, which is a half-human, half-god warrior vættir, and she only recently discovered she can unwittingly control and use dark magic. The teen used this forbidden power to avenge her sister Whisper's death, and it is this same ability which identified Zephyr as the much-revered and prophesied Nyx. Legend has it that the Nyx will protect and save all vættir from the Æthereals—gods who subject the vættir and other lesser mythical creatures to indiscriminate terror. With the help of her handsome childhood friend Tallon and his brother, Zephyr escapes Tartarus, along with fellow inmate Cass. This motley crew goes on a quest to discover if the reluctantly heroicized Zephyr really is the Nyx, and how she can stop the megalomaniac goddess Hera from wreaking havoc on the mortal and immortal realms. Though Ireland relies on preexisting knowledge of Greek mythology and doesn't spend enough time explaining complicated terminology, the fast pacing and dynamic plot will engage readers. An underdeveloped romance between Tallon and Zephyr is just enough to tantalize them. The snappy, hilarious dialogue between the protagonist and her friends balances the ominous apocalyptic story line, which will also attract fans of "The Hunger Games" (Scholastic), "Divergent" (HarperCollins), and underdog heroines.—Amy M. Laughlin, Darien Library, CT
Review
5Q 5P J S
Ireland, Justina. Promise of Shadows. Simon & Schuster, 2014. 384p. $17.99. 978-1-442-44464-5.
As Promise of Shadows opens, Zephyr is in hell. Literally. She is a “godslayer” who has been sent to the underworld as punishment for killing an Aethereal. When she and her friend escape to the mortal realm, she learns that she might be the Nix, a hero sent to protect humanity and the vaettir (not quite humans, not quite gods) from enslavement or annihilation.
Ireland does a wonderful job of creating characters described in myths and bringing them to our world. Zephyr is a harpy, trained for destruction, but she is also a teenage girl who is mortified by her awkwardness when she is around the boy—okay, vaettir—upon whom she is crushing. While the sense of place is strong from the very beginning, it might take a while for readers not familiar with mythology to sort out the settings. The juxtaposition of the Underworld and the Elysian Fields with “the mortal realm” of modern-day Virginia is captivating. Ireland also does a masterful job with throwaway comments that reveal the diversity in her characters with regard to race, sexuality, and of course, immortality without being heavy handed. There is some graphic violence in the book, but it is in no way gratuitous, and the circumstances of Zephyr’s “powers” show more depth than you might expect from a book that also contains a healthy dose of action, a strong thread of humor, and just a touch of romance.—Barb Fecteau. (STAR REVIEW: VOYA APRIL ISSUE)
* "Ireland does a wonderful job of creating characters described in myths and bringing them to our world… Ireland also does a masterful job with throwaway comments that reveal the diversity in her characters with regard to race, sexuality, and of course, immortality without being heavy handed…a healthy dose of action, a strong thread of humor, and just a touch of romance. (VOYA, STARRED REVIEW)
As in Ireland’s first novel, Vengeance Bound, her sophomore offering brings creatures from Greek mythology into the modern world. After failing her Harpy trials, Zephyr Mourning was looking forward to a low-key life in the Mortal Realm. Unfortunately, she accidentally killed a god, which landed her in Tartarus with an emotionless but oddly protective girl named Cass. The book moves along at a brisk clip once Zephyr’s childhood friend Tallon frees her and Cass from Tartarus, sweeping Zephyr toward confrontations with both the goddess Hera and her own reluctant destiny. Ireland’s foreshadowing is sometimes so heavy that the information feels stale by the time Zephyr realizes it, as when the truth of her parentage comes to light, but that’s a minor quibble in an otherwise solid book. Zephyr’s emotions, whether rage at a seer who holds back the whole truth or squirmy adolescent insecurity when she starts falling for Tallon, feel all the more real for her tendency to overreact, and the mythos Ireland creates strikes the right mix of familiarity and invention, and is well worth exploring. Ages 14–up. Agent: Elana Roth, Red Tree Literary. (Mar.) (Publishers Weekly)
" [A] solid book...the mythos Ireland creates strikes the right mix of familiarity and invention, and is well worth exploring." (Publishers Weekly)
PROMISE OF SHADOWS
Author: Justina Ireland
Review Issue Date: February 1, 2014
Online Publish Date: January 15, 2014
Publisher:Simon & Schuster
Pages: 384
Price (Hardcover ): $17.99
Price (e-book ): $10.99
Publication Date: March 11, 2014
ISBN (Hardcover ): 978-1-4424-4464-5
ISBN (e-book ): 978-1-4424-5357-9
Category: Fiction
A reluctant Harpy discovers her destiny in an elaborate Greek-mythology–based fantasy.
As the book opens, readers learn that Zephyr’s sister, Whisper, was killed for her forbidden romance with Hermes; Harpies are vættir—partly human, therefore lesser—and are not permitted to intimately fraternize with full gods, called Æthereals. In retaliation, Zephyr killed Whisper’s Æthereal executioner—a supposedly impossible act—and has been sentenced to eternity in the worst part of the Underworld, Tartarus (where the weather is crappy—literally). Zephyr’s forbidden, dark power enabled the kill and, she learns, marks her as the prophesied Nyx, a champion of “shadow vættir,” who maintains balance and protects vættir from Æthereal tyranny. Knowing the Æthereals will surely kill her soon, Zephyr escapes Tartarus with the help of Cass, her enigmatic friend and protector (who everyone they meet says is a liar and betrayer), Tallon, an attractive childhood friend, and his brother, Blue. They form a ragtag team to keep her alive so she can thwart a terrible plot against the vættir. The romantic plot is the least successful element of this character-driven story. Far more compelling are Zephyr’s struggles to accept herself as a hero, considering she’s failed her Trials to become a Harpy warrior. The complicated worldbuilding piles on the jargon, but Zephyr’s narration hooks readers with snappy, hilarious one-liners.
A dark, slyly funny read. (Fantasy. 13 & up) (Kirkus Reviews)
"Zephyr’s narration hooks readers with snappy, hilarious one-liners. A dark, slyly funny read." (Kirkus Reviews)
5Q 5P J S
Ireland, Justina. Promise of Shadows. Simon & Schuster, 2014. 384p. $17.99. 978-1-442-44464-5.
As Promise of Shadows opens, Zephyr is in hell. Literally. She is a “godslayer” who has been sent to the underworld as punishment for killing an Aethereal. When she and her friend escape to the mortal realm, she learns that she might be the Nix, a hero sent to protect humanity and the vaettir (not quite humans, not quite gods) from enslavement or annihilation.
Ireland does a wonderful job of creating characters described in myths and bringing them to our world. Zephyr is a harpy, trained for destruction, but she is also a teenage girl who is mortified by her awkwardness when she is around the boy—okay, vaettir—upon whom she is crushing. While the sense of place is strong from the very beginning, it might take a while for readers not familiar with mythology to sort out the settings. The juxtaposition of the Underworld and the Elysian Fields with “the mortal realm” of modern-day Virginia is captivating. Ireland also does a masterful job with throwaway comments that reveal the diversity in her characters with regard to race, sexuality, and of course, immortality without being heavy handed. There is some graphic violence in the book, but it is in no way gratuitous, and the circumstances of Zephyr’s “powers” show more depth than you might expect from a book that also contains a healthy dose of action, a strong thread of humor, and just a touch of romance.—Barb Fecteau. (STAR REVIEW: VOYA APRIL ISSUE)
* "Ireland does a wonderful job of creating characters described in myths and bringing them to our world… Ireland also does a masterful job with throwaway comments that reveal the diversity in her characters with regard to race, sexuality, and of course, immortality without being heavy handed…a healthy dose of action, a strong thread of humor, and just a touch of romance. (VOYA, STARRED REVIEW)
"The fast pacing and dynamic plot will engage readers...The snappy, hilarious dialogue between the protagonist and her friends balances the ominous apocalyptic story line, which will also attract fans of The Hunger Games, Divergent, and underdog heroines. (School Library Journal)
About the Author
Justina Ireland enjoys dark chocolate, dark humor, and is not too proud to admit that she’s still afraid of the dark. She lives with her husband, kid, and dog in Pennsylvania. She is the author of Vengeance Bound and Promise of Shadows. Visit her at JustinaIreland.com.
Most helpful customer reviews
3 of 3 people found the following review helpful.
Fun but a bit inconsistent and predictable
By Teresa
Part of me loved this story and was like five stars- five stars all the way BUT then another part of me was like OMG dumb no stars for you! I don’t normally rate books on my blog, but I think this falls somewhere in the three star range. It was fun, but some of it just did not sit well with me. I really liked the mythology aspect and honestly it’s very much a guilty pleasure kind of read.
Zephyr is our heroine and she is just so frustrating but kinda likable. It’s weird. She is just very inconsistent. One minute she is all “I am super powerful, I will kick your butt” and then the next she is like “nope, must be a mistake, I can’t be the girl in the prophecy”. I understand being hesitant to accept something so huge, but it was the back and forth that got me. Then with the love interest. Gahh. The amount of times she said something along the lines of “I’m not gonna think about him, I don’t have time for him, but too bad I can’t stop thinking about him” was just crazy. So much repetition. But at the same time I still liked her, like I said: weird.
The aforementioned love interest is Tallon. And again I liked him, but inconsistent. He was so hot and cold and not in the broody hot and cold way that makes him all swoony and mysterious. More in the way of why are you putting up with his nonsense. But I still liked him in a weird way, because it’s not like he is a bad guy.
So yeah, my biggest issue with the book was character inconsistencies. And it didn’t stay to the main characters, it was pretty much all of them, so that makes it hard. Also, it’s pretty predictable and I pegged a lot of the story. I know as a reader we are going to spot things better than others, but I think this took it too far past the predictable line, to the point where I spotted the big reveal at the end within the first couple of chapters.
With all of that though, it was still fun. I love Greek mythology so that might have helped and it did move at a very quick pace, so it kept me entertained. Like I’ve been saying, I like the story in a very weird way, which makes it hard to review. It was kinda nice to read something that didn’t put my brain into overdrive for a bit. So yeah to wrap it up: quick, fun, albeit inconsistent and predictable.
3 of 4 people found the following review helpful.
Review for Promise of Shadows by Justina Ireland
By Alyssa
***Review posted on The Eater of Books! blog***
Promise of Shadows by Justina Ireland
Publisher: Simon & Schuster Books for Young Readers
Publication Date: March 11, 2014
Rating: 2 stars
Source: Ecopy from Edelweiss
Summary (from Goodreads):
Zephyr Mourning has never been very good at being a Harpy. She'd rather watch reality TV than learn forty-seven ways to kill a man, and she pretty much sucks at wielding magic. Zephyr was ready for a future pretending to be a normal human instead of a half-god assassin. But all that changes when her sister is murdered--and she uses a forbidden dark power to save herself from the same fate.
Zephyr is on the run from a punishment worse than death when an unexpected reunion with a childhood friend (a surprisingly HOT friend) changes everything. Because it seems like Zephyr might just be the Nyx, a dark goddess made flesh that is prophesied to change the power balance. For hundreds of years the half-gods have lived in fear, and Zephyr is supposed to change that.
But how is she supposed to save everyone when she can't even save herself?
What I Liked:
I love Greek and Roman mythology, you all. Well actually, I love most types of mythology - including Norse and Egyptian and so on. But Greek mythology is definitely my favorite. So when I read the synopsis of this book months ago, I knew I had to read it. Yes, my rating shows that I did not enjoy this book as much as I had hoped I would. But I'm glad I gave this book a chance.
Zephyr was sent to Tartarus because she killed a minor Æthereal (god), which is basically impossible for the vættir (non-god, non-human race, like Zephyr, who is a Harpy). But the Æthereals - especially Hera - are suspicious, and want to know how she did it. No one knows about Zepyhr's dark powers - shadow vættir are not supposed to exist anymore. So Zephyr escapes from Tartarus with the help of some friends. Thus starts the race to defeat Hera and her army of Acolytes from stealing shades and shadow vættir.
I liked the use of mythology in this book - and Ireland's adaptation of mythology. The author definitely added her own interpretation to Greek mythology, which was cool. All of the stories and legends and mixed-up families was so like the original Greek mythological tales. I liked Ireland's spin on things.
The idea of this book was definitely a good one. I wanted to like the plot, because it sounded really interesting. I wanted to like the characters, because they sounded kick-butt. I wanted to and did like the use of Greek mythology in this book. But I found that I really did not like very much about this book, unfortunately.
What I Did Not Like:
The plot, the characters, the romance, the pacing, the mood, the execution, the inconsistencies. There were so many things that niggled at me while I was reading this book, and I should have written them down as I was reading. I did NOT finish this book in one sitting, which made me sad. It did not hold my interest at all.
So, the plot. The plot was so boring. This book was so boring. I mentioned that I did not finish this book in one sitting, that the book did not hold my interest. I literally FELL ASLEEP while reading this book - no joke. Granted, it was a Monday after my four classes, and it was the first day of classes after a four-day weekend, but STILL. This book was NOT exciting. I wasn't thoroughly invested. The plot was all about stopping Hera from stealing shades and destroying the shadow vættir.
Honestly, I still don't really understand the point. I don't really get why Hera was stealing shades and bent on destroying the shadow vættir. Actually, I think I understand the latter. But the former? Why? And why was that so catastrophic? Why didn't the gods (Æthereals) intervene directly, if it was an Æthereal behind everything, and they knew it? One Nyx is NOT stronger than one Æthereal. So that makes no sense.
I did not connect with a single character. And I didn't like any of them. They seemed flat and one-dimensional to me, and not the types to which I could relate. I can't stand flat characters, and I especially can't stand when I can't connect to characters on some level. Also, there were a ton of secondary characters, and I feel like none of them were really fleshed out.
The romance. Blah blah blah snooze. The romance was so boring. I could see the attempt at an angst-filled romance, but it was an ATTEMPT, and it so did not work. Instead, I was really hoping that either Zephyr or her love interest would die - or both. I seriously did not care at all if they did not end up together, or if one died, or whatever. So... the romance was pretty badly done.
I was not a fan of the pacing. Most of this book was sitting ducks, or whatever the phrase is. There are a ton of paragraphs and pages involving long explanations and stories and history. No thank you, let's get to some action. The action scenes were few and far apart, which was annoying, because the non-action scenes were really boring. So, the pacing wasn't the best. It was too slow.
The execution of this novel was (overall) pretty poor. The concept was really cool, and Ireland's spin on Greek mythology was fabulous, but the execution of the actual story was not so good. It's bad when your reader could care less about basically everything. And doesn't understand what's going on or why things are going on or so on.
I already mentioned a few inconsistencies (like with the gods not intervening), but the fact that I noticed more than a few at all is a red flag to me. For example, I also noticed something about Zephyr's hair. I thought at one point, when she incinerated everything, Nanda had to cut off all Zephyr's hair, really short. But then at the end of the book, Zephyr's curls were back. What? From that point of the hair-cutting to the end of the book, only a few weeks passed (like maybe three at the most). Hair does NOT grow that quickly, to that length anyway.
Anyway, those are the not-so-great things about this book (for me). Another thing - I really thought this book was a standalone. But the ending is a bit ambiguous. Well, I won't be reading future novels in this series (if it does end up being a series), so that's that.
Would I Recommend It:
Heh. Not really, no. I was so ecstatic to read a book involving Greek mythology, but it was such a disappointment. The negatives highly outweigh the positives. Heck, I had a hard time FINISHING this book, and STAYING AWAKE. Save your time and sanity and read something else!
Rating:
1.5 stars -> rounded up to 2 stars. I'm actually not sure why I'm giving this 2 stars as opposed to 1 star - probably because I really WANTED to like this book. Oh well.
0 of 0 people found the following review helpful.
Promise of Shadows
By Angie
Promise of Shadows was jam packed with interesting mythology! Zephyr is a harpy, but not a very good one. She can't hide her emotions, she gets scared, and now she's lost her wings because she's been sentenced to Tartarus for killing a god. If the other gods knew how she killed him, they'd put her to death. Instead of being able to use aether, Zephyr's magic is fueled by the shadows, erebos. No one can find out, or she's dead. She might wind up dead anyway, because of a Prophecy that names her as the savior of her kind.
I really liked the way the mythology worked in Promise of Shadows. There's a lot of it! The gods and their offspring are divided into two main groups: those who use aether and those who use erebos. Light and darkness have nothing to do with good or evil, but of course we know how those Greek gods loved to cause chaos and murder people. There's also dragons, Oracles, Fates, sirens, fae, drakans, cerebrus, and I don't even remember what else! They all had their own place in this world. Of course, Zephyr isn't just a harpy who can wield shadows. She's something much more, and I did find her father's identity to be super predictable.
Promise of Shadows also has an exciting plot. There's an escape from hell in the first few pages. Then Zephyr has to kick some butt on a few occasions. Then there's the big show down at the end where anything could happen! There is a giant info-dump in the middle though, which did slow things down quite a bit. It was interesting stuff, but it was literally just the characters sitting down and talking about world-building stuff. Not my favorite way to learn about what's going on.
In the end, I liked Promise of Shadows quite a bit. Other than that middle portion, it was fast paced and fun. I thought the romance was really cute and not over dramatic. Zephyr and Tallon had been friends as kids, and now that they've been reunited there's something more there. The ending is an open one. Zephyr is left with a choice, and I'd like to imagine that she stayed. Which is probably not what the majority will think, but I like those kind of unexpected endings.
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